Installing Mac OS X Cross Development SDKsĬamino requires a custom Xcode installation to build properly: during installation, turn on the “Mac OS X 10.4 SDK” option (in older versions of Xcode, you may have to click the “Customize” button and turn on the “UNIX Development” and “Mac OS X 10.4 SDK” options-the latter is part of the “Cross Development” section in even older Xcode versions). In addition to disk space required by developer tools and build prerequisites, you will need approximately 2 GB of free disk space for a single debug tree (a Universal build requires approximately 50% more free space). ( Bug 514495 is tracking the ability to build out-of-the-box on Mac OS X 10.6.) At appropriate places in this guide, you will be referred to supplemental information in Development:Building:Mac OS X 10.6, which describes local changes you must make in order to build successfully on Mac OS X 10.6. Note that Gecko 1.9.2 (and thus Camino) does not yet build “out-of-the-box” on Mac OS X 10.6. Xcode is included on a separate disk with the purchase of a new Mac, and the latest version is always available as a free download from Apple Developer Connection. Mac OS X 10.4.11 and Xcode 2.4.1 or later are now required for building Camino (Xcode 2.5 on Mac OS X 10.4.11 or Xcode 3 on Mac OS X 10.5.8 are recommended on Mac OS X 10.5, the MacPorts package system that can be used to install certain build dependencies-see below-requires Xcode 3.1). 4.3 Stopping or continuing on Xcode build errors. 4.1.2 Non-Xcode-managed source directories.3 Pulling Source and Building Gecko and Camino.1.5 Selecting the Required Python Version on Mac OS X 10.4.1.3.1 Installing libIDL in an existing MacPorts installation on Mac OS X 10.6.
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